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R
138
Creature — Nephilim
1
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Near Mint
English
Normal
Near Mint cards show no visible signs of handling but may have manufacturer imperfections such as off-centering. Lightly Played cards may have minor imperfections. Moderately Played cards show multiple signs of wear, and Heavily Played cards have significant wear and imperfections.
Yes. All our cards are authentic and verified by our in-house team of professionals.
Yes, we offer sealed products on our main webstore: https://www.kingdomtitans.ca us/
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No, we don’t take reservations. However, if a card is already in our inventory, you may purchase it—it will ship on release day.
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